![]() ![]() I’m a big fan of the movement in DC Universe Online, and getting from one place to the next becomes much easier when you’re allowed to fly or use your super speed, depending on what you chose during the character creation screen. The environments are pretty dull, though, and for saying there’re plenty of famous locations within the comics such as ACE Chemicals and the Daily Planet, they all feel a bit barren. When you first get stuck in, there’s plenty of stuff to do, and if you’re a fan of DC Comics in general you’re probably going to love running around the various locations such as Gotham City and Metropolis. The grind is probably not going to be something you consider, however, if you’re new to DC Universe Online and fancy giving it a try, it’s a perfect title to take with you on the go, providing you have a constant internet connection. You can’t transfer your older characters to the Switch (at the time of writing this review), meaning you’re going to have to start all over again. Whilst it’s one of only a few superhero MMOs on the market, the amount of free content available for it is impressive. Originally released on PS3, PC, PS4, and Xbox One and scored 6/10 on PS3ĭC Universe Online came out in 2011, and has featured on both the current and last gen PlayStation consoles, as well as the Xbox One and PC, but now, we finally get to give it a spin on the go with the Switch release. If it wasn’t for the problems with the control’s response time, I could easily play through the games again, however, if you’re only interested in playing for the portability factor, it’s still decent enough to take with you on your travels. It’s still lovely to look at whilst you’re playing docked, but it’s not as crisp. Visually it’s a pretty game, but detail does feel sharper whilst in handheld. It was such a shock as I never had that issue on the PS4, making it rather disappointing on the Switch. Not only that but trying to glide after a jump was failing quite substantially, and it made me replay the same section a fair few times. I never had an issue with charging – other than the lack of control also present in the PS4 version – but using flames was a constant problem. ![]() There were plenty of times when I tried to shoot flames at an enemy and nothing came out, leading to me losing part of my health. There’s also a huge problem with button responsiveness, especially in the original. As you play through each game in the trilogy, the movement gets a little better, so the same issues start to disappear, but whenever you’re in an enclosed space there’s no escaping a poor view of the action. Occasionally after a scene when you’re interacting with one of the NPCs, the camera tends to jump a little and you’re forced to re-centre, and in general the camera gets itself into some awkward positions. It runs relatively well both docked and in handheld, albeit some minor lagging during the travelling between different worlds. The Nintendo Switch version of Spyro Reignited Trilogy is the same game as seen on the PS4 and Xbox One. Originally released on PlayStation 4 and Xbox One and scored 8/10 on PS4 These reviews aren’t just to talk about the game but to look at how the games run and play on the Switch and how they use the Switch features. If you’re new to the Switch Re:Port Reviews on the Geek, I (with the help of the fine folk here) look at the Switch ports of games that have been released on other platforms. ![]() Today’s edition features reviews for Spyro Reignited Trilogy and DC Universe Online from Chris White and Transistor from me. ![]() If you missed the last Switch Re:Port Review, check it out here. Today’s Switch Re:Port Review features one of my most wanted Switch ports ever, Chris looking at a trilogy I was surprised to see not be day one with other platforms, and more. ![]()
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